
We've done a number of shows using projections and virtual reality over the past few years. We've used computer generated worlds, computer generated graphics, slide shows, live video, recorded video, and combinations of all of these things. What we haven't used is any sort of goggles or glasses for the audience. There are a number of reasons for that; first, by using goggles we limit our audience to the number of headsets we have. Those headsets are never comfortable, and the show becomes about what you can see through the headsets, making the show a vehicle for the vr and giving it that "gimmicky" feel. Glasses or goggles also isolate the audience from one another, and a large part of theatre is the communal nature of the audience. Finally, settling on any headset would've meant a major expenditure of capital and a commitment to one technology. One of the things we're trying to do is keep this technology affordable, so that actual theaters can use it.
On an artistic level, we're only trying to make new worlds onstage for the actors. The audience generally remains as audiences have since theatre began-- as spectators looking into the world of the characters. The actors can travel through computer generated worlds that are both impossible to build onstage and just plain impossible to build. We can make hyper-realistic landscapes (within the boundaries of current technology), or totally abstract mindscapes. We can turn the stage into a giant TV for the actors to watch, or have them inhabit the projected world by becoming projections themselves. We're trying to expand the possibilities of performance while remaining faithful to the idea of live performance. Wherever possible we generate the projections in real time, with an operator interacting with actors while they're onstage.
LCD projectors have made this possible. They accept both computer and video input, and project images that are bright enough to be seen while stage lights are on. Currently they're used mostly in business and educational environments (and some would say misused, as anyone who's slept through a PowerPoint presention will agree) and have certain limitations in the theatre because they were designed to enhance a single speaker lecturing to a group of people. We're pushing the boundaries of these what these projectors can do, constantly running up against limits in design, and finding workarounds to create new effects. Every show we do has new requirements and new problems arise (just like regular theatre), and every time we find a way to make some amazing effects.
The shows we've done so far that have featured virtual reality or projections: