Rules of Engagement
Unless noted below, BattleCry will be played by all appropriate FIRST Overdrive rules. While we will not hold formal inspections, we expect all robots to comply with all FIRST criteria for construction and configuration. While we realize that some teams may have modified their 'bots for other post season operations, every attempt should be made to restore the robots to inspection condition for BattleCry. Judges and referees will have the final say on all alleged infractions.
If you are new to OverDrive, you may want to check out this one page primer, courtesy of FIRST.
Changes for BattleCry 9
- <G22> modification: Direction Of Traffic . ROBOTS must proceed around the TRACK in a counter-clockwise direction. Once a ROBOT has CROSSED a LANE MARKER or FINISH LINE, it shall not COMPLETELY CROSS the plane of the line by moving in the clockwise direction. A PENALTY will be assigned for each infraction.
- Bonus Circles ("BC.s") End Game Opportunity: There will be four 12 inch diameter circular areas designated on the playing field centered in front of each RoboCoach zone, 6 inches from the chain-linked wall. Robots will be awarded bonus points for completely covering these areas at the end of the match. Alliance points distribution is as follows: 4 points for a single BC, 10 points for 2 BCs, and 20 points for 3 BCs. During the last 15 seconds of play, normal "tap-to-pass" rules will not apply in the vicinity of the BCs.
- At the conclusion of the Skirmishes, the top 16 seeded warriors will pick their alliance partners for the Final Battle rounds. Normal 2008 FRC selection rules will apply for their first picks, the second pick will be via a random draw from the remaining warriors.
- During the eighth-final rounds, each alliance matching will meet up twice. The alliance that scores the most points in the 2 match-ups will progress to the quarter-finals. Eighth-finals will ONLY go to a 3rd match in the unlikely event of a tie.






