Rules of Engagement
Unless noted below, BC will be played by all appropriate FIRST Lunacy rules. While we will not hold formal inspections, we expect all robots to comply with all FIRST criteria for construction and configuration. While we realize that some teams may have modified their 'bots for other post season operations, every attempt should be made to restore the robots to inspection condition for BC. Judges and referees will have the final say on all alleged infractions.
If you are new to the game, you may want to check out this year's game animation, courtesy of FIRST and NASA.
Changes for BC10
- <G11> Modification: MOON ROCK Starting Positions – Each TEAM is provided with ten (10) MOON ROCKS prior to the MATCH. The TEAM may place up to ten (10) of the MOON ROCKS in or on the TEAM ROBOT prior to the MATCH. These MOON ROCKS must be completely supported by the ROBOT – they can not be placed on the CRATER floor. The remaining MOON ROCKS are retained by the PAYLOAD SPECIALIST for that TEAM, to be used during the MATCH (containers will be provided at each PAYLOAD SPECIALIST location to temporarily store GAME PIECES). At the conclusion of AUTONOMOUS MODE, each PAYLOAD SPECIALIST will be provided with a bin of ten (10) additional MOON ROCKS for use during the remainder of the MATCH.
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Bonus Circle ("BCX") Autonomous & End Game Opportunity: There will be four 12 inch diameter circular areas designated on the playing field by "X" marks on the regolith. These BCX's will be centered 10 feet from each crater side border and 12 feet in front of each alliance base station wall. Robot coverage of a BCX is defined by any portion of the outer "belt line" of the robot (including its bumpers, but not its trailer) overlapping a portion or all of the actual "X" mark.
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IN AUTONOMOUS: Robots will be awarded four (4) bonus points for covering any part of a BCX at the end of autonomous mode.
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AT THE END OF THE MATCH: Robots will be awarded bonus points for completely covering the BCX. The end of the match is when time is out and all robots come to a rest on the field. Alliance points distribution is as follows: 4 points for a single BCX, 8 points for two BCXs, and 15 points for three BCXs.
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IN AUTONOMOUS: Robots will be awarded four (4) bonus points for covering any part of a BCX at the end of autonomous mode.
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Placebo Robot: The alliance who calls the placebo robot to action will be allowed to provide one pilot and payload specialist ONLY towards the placebo robot. The robot will be a basic 2009 FRC compliant robot with minimal functionality (i.e. a kit bot). A staff person will be responsible for maintenance during the event although no guarantees on the reliability or functionality will be provided. The staff will provide a placebo robot to play for teams who:
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Are not able to be in attendance on Friday. While teams are expected to attend both days of the competition, we wish to be as fair as possible to alliances who may be partnered with a team unable to attend. If a robot is missing from both alliances, the match will be played 2 v 2. Any teams not in attendance Friday will receive the score of their alliance for that match.
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Become broken beyond repair or cannot be repaired within a reasonable time during the elimination matches on Saturday. An alliance may petition the designated event coordinator to use the placebo in place of a broken robot. The event coordinator will review the condition of the robot and make a determination.
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Are not able to be in attendance on Friday. While teams are expected to attend both days of the competition, we wish to be as fair as possible to alliances who may be partnered with a team unable to attend. If a robot is missing from both alliances, the match will be played 2 v 2. Any teams not in attendance Friday will receive the score of their alliance for that match.
- Elimination Alliance Selection: At the conclusion of the Skirmishes, the top 16 seeded challengers will pick their alliance partners for the Final Challenge rounds. Normal 2009 FRC selection rules will apply for their first picks, the second pick will be via a random draw from the remaining challengers.
- Eighth-final Rounds: Each alliance will play a single match. The alliance that scores the most points in the match will progress to the quarter-finals, which will be the FIRST-style, best 2-of-3 format. Eighth-finals will ONLY go to a 2nd match in the unlikely event of a tie.
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Last modified: April 02, 2009 14:08:49