Vex Game Description
Note: This is a general description of the game. See the First site for full game rules and documentation.

The Vex Operator Control Competition Field has the following field elements to use during the play of the game.
- There are five Scoring Goals: One in each of the four corners, and a central triangular cylinder.
- Four Ball Feeder Mechanisms: Two are located on each back perimeter wall. One blue ball feeder, and one red ball feeder are on each back perimeter wall. Each ball feeder mechanism holds 15 balls.
- A line of Floor Balls is located near each side perimeter wall. Ten red and ten blue balls are in each of these two lines.
- Three raised decks (15" x 15") adjoin the triangular cylinder at the center of the field.
Tournament Match Play and Scoring
- Matches consist of a Red Alliance (2 robots) against a Blue Alliance (2 robots). Each match is 2 minutes long.
- Robots score by placing their colored balls into one of the five goals on the field. Each ball in a goal is worth 1 point.
- Goals are "owned" by the alliance having the most balls in each indivual goal. Corner goal ownerships are worth 5 points each, and central goal ownership is worth 10 points.
- Robots that are on a deck (not touching the field) at the end of a match receive an additional 5 points.

The Vex Autonomous Control Field is similar to the Vex Operator Controlled Field, with the following changes.
- There are two dividers (barriers) that separate the field into quadrants. The central goal is also divided into 4 sections.
- Three white "Tracking Lines" are provided for the robots to use. One line indicates the location of the Ball Feeder mechanism, a second the location of the Floor Balls and Corner Goal, and the third the location of the Central Goal and Platform.
Tournament Autonomous Play and Scoring
- Four robots run simultaneously, each in its' own quadrant, and do not interfere with each other. Each autonomous match is 45 seconds long.
- Robots score by placing balls into the two goals (one corner and one central) in its' own quadrant.
- Each ball in a corner goal is worth 1 point for the robot in that quadrant. Each ball in the central goal is worth 2 points for the robot in that quadrant.
Robots that are on the deck (not touching the field) at the end of the autonomous match receive an additional 5 points.
Maintained by webmaster@wpi.eduLast modified: Feb 02, 2006, 22:52 EST
