
Project Type MQP Submission date 2011-04-28 Authors Jesse P. Bassett, CS David J. B. Becroft, ID CS IMGD Adrian L. Mejia, ID CS IMGD URN E-project-042811-002846 Title AIPaint: A Sketch-Based Behavior Tree Authoring Tool Advisors Sidner, Candace L., CS Rich, Charles, CS Availability unrestricted Abstract
Videogame designers who make use of a behavior authoring tool to define the behaviors of computer-controlled characters must typically split their attention between the tool and the game. We have built a behavior authoring tool with an improved design experience by merging these two contexts into one. This paper outlines the design and development of a game-independent behavior tree authoring tool called AIPaint. Its user interface allows the designer to build and edit behavior trees via a natural sketching interface overlaid on the game world. The use of AIPaint to create behaviors in two simple games is presented.
Files AIPaint.pdf
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