Worcester Polytechnic Institute Electronic Theses and Dissertations Collection

Title page for ETD etd-052710-114241

Document Typethesis
Author NameHanson, Philip
Email Address philip.hanson at alum.wpi.edu
TitleA Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters
DepartmentComputer Science
  • Charles Rich, Advisor
  • Neil Heffernan, Reader
  • Keywords
  • behavior modeling
  • knowledge representation
  • planning
  • content generation
  • Date of Presentation/Defense2010-05-14
    Availability unrestricted


    Most computer game characters are either ``talkers,' i.e., they engage in dialogue with the player, or ``fighters,' i.e., they engage in actions against or with the player, and that may affect the virtual world. The reason for this dichotomy is a corresponding gap in the underlying development technologies used for each kind of character. Using concepts from task modeling and computational linguistics, we have developed a new kind of character-authoring technology which bridges this gap, thereby making it possible to create richer and more interesting characters for computer games.

  • Thesis32.pdf

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