Document Type thesis Author Name Hanson, Philip Email Address philip.hanson at alum.wpi.edu URN etd-052710-114241 Title A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters Degree MS Department Computer Science Advisors Charles Rich, Advisor Neil Heffernan, Reader Keywords behavior modeling knowledge representation planning content generation Date of Presentation/Defense 2010-05-14 Availability unrestricted
Most computer game characters are either ``talkers,' i.e., they engage in dialogue with the player, or ``fighters,' i.e., they engage in actions against or with the player, and that may affect the virtual world. The reason for this dichotomy is a corresponding gap in the underlying development technologies used for each kind of character. Using concepts from task modeling and computational linguistics, we have developed a new kind of character-authoring technology which bridges this gap, thereby making it possible to create richer and more interesting characters for computer games.
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