Document Type thesis Author Name Xu, Siyuan Email Address sxu at wpi.edu URN etd-100113-014632 Title A Natural User Interface for Virtual Object Modeling for Immersive Gaming Degree MS Department Interactive Media and Game Development Advisors Robert W. Lindeman, Advisor Charles Rich, Committee Member Brian J. Moriarty, Committee Member Keywords Human Body Gesture/Posture Recognition Algorithm Virtual Reality Game Technology Kinect Development 3D User Interface Immersive Gaming Virtual Object Modeling User Experience Puzzle Game Date of Presentation/Defense 2013-07-23 Availability unrestricted
We designed an interactive 3D user interface system to perform object modeling in virtual environments. Expanding on existing 3D user interface techniques, we integrate low-cost human gesture recognition that endows the user with powerful abilities to perform complex virtual object modeling tasks in an immersive game setting.
Much research has been done to explore the possibilities of developing biosensors for Virtual Reality (VR) use. In the game industry, even though full body interaction techniques are involved in modern game consoles, most of the utilizations, in terms of game control, are still simple. In this project, we extended the use of motion tracking and gesture recognition techniques to create a new 3D UI system to support immersive gaming. We set a goal for the usability, which is virtual object modeling, and finally developed a game application to test its performance.
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