Interactive Media and Game Development
Emmanuel O. Agu, Associate Professor; Ph.D., Univ. of Massachusetts, 2001. Computer graphics, wireless networking, and mobile computing.
Mark L. Claypool, Professor/Director; Ph.D., Univ. of Minnesota, 1997. Distributed systems, networking, multimedia and online games.
Jennifer deWinter, Assistant Professor; Ph.D., Univ. of Arizona, 2008. New media theory and praxis, spatial and visual rhetorics, histories and theories of rhetoric, post-colonial theory, Japanese rhetoric and culture.
Joseph Farbrook, Assistant Professor; M.F.A., Univ. of Colorado, 2004. Alternative uses for video game technology, virtual installation art, video, sound, and live performance hybrids.
David Finkel, Professor; Ph.D., Univ. of Chicago, 1971. Computer system performance evaluation, distributed computing systems, focusing on the performance of computer networks and distributed systems.
Jeffrey L. Forgeng, Adjunct Associate Professor; Ph.D., University of Toronto, 1991. Medieval and Renaissance history, global history, history of technology, arms and armor.
Robert W. Lindeman, Associate Professor; Sc.D., The George Washington Univ., 1999. Immersive human-computer interaction, haptics, virtual environments.
Brian J. Moriarty, Professor of Practice; B.A., Southeastern Massachusetts Univ., 1978. Digital games and culture, virtual communities, interactive fiction.
Dean M. O’Donnell, Instructor/Associate Director; M.F.A., Brandeis University. Game and level design, narrative, and the impact of new media on society.
George D. J. Phillies, Professor; D.Sc., Massachusetts Institute of Technology. Tabletop strategy games, light-scattering spectroscopy, complex fluids, statistical mechanics, biophysical chemistry, polymer dynamics, surfactants, wavelets.
Charles Rich, Professor; Ph.D., Massachusetts Institute of Technology, 1980. Artificial intelligence and its intersections with human-computer interaction, interactive media and game development, robotics, intelligent tutoring systems, knowledge-based software tools.
Joshua Rosenstock, Assistant Professor; M.F.A., School of the Art Institute of Chicago, 2004. Multimedia Performance, Interactive Installation Art, Experimental Electronic Instrument design, Diasporic Music and Culture, Video/Music hybrids, and Stencil Art.
Britton Snyder, Professor of Practice, B.F.A., Berklee College of Music. Figurative art, modeling, digital painting.
Matthew O. Ward, Professor; Ph.D., Univ. of Connecticut, 1981. Data and information visualization, spatial data analysis and management.
- A full listing can be found online.
Program of Study
The Master of Science in Interactive Media and Game Development (IMGD) is designed for those interested in the design of immersive, interactive environments. The intended audience includes college graduates looking for continued education in interactive media, game-industry professionals looking to assume leadership roles, professionals from other fields retooling for the game industry, and those seeking scholarship in interactive media. Graduate students in IMGD: 1) take core courses that provide a base of knowledge relevant to the design of interactive media; 2) select courses from Technical, Serious Games, or Management Focus areas that enable tailoring the degree to suit interests and career goals; and 3) design, develop, and evaluate a substantial group project and/or undertake a thesis with novel scholarship as a capstone experience. Graduates with an IMGD graduate degree will be qualified to pursue a diverse range of careers in the interactive media, computer games, or related industries, becoming producers, designers, academics, or project leaders in specific subfields such as technology, art, or design.
- Statement of purpose that details:
- the student’s goals, and
- the student’s previous industry or academic experiences.
- Proof of a four-year degree. Applicants who are not participating in the B.S./M.S. program must submit a final transcript showing that they have completed a bachelor’s degree or its equivalent before enrolling in the M.S. program.
- Three letters of recommendation from individuals who can comment on the student’s qualification for pursuing graduate study in IMGD.
- Applicants may submit other material supporting their application, such as a portfolio of their work.
More information on admissions can be found online.
IMGD M.S. students undertake a set of core courses (9 credit hours) covering various aspects of design, supplemented by two courses (6 credit hours) supporting a focus area (Serious Games, Technical, or Management), and two courses (6 credit hours) of electives. Each student is required to complete either a Master’s thesis (a systematic approach to addressing an identified research question, typically done individually) or a Master’s project (a substantial development effort that follows a production plan to implement a design vision, typically done in teams) to complete the degree requirements (9 credit hours).
The IMGD program also offers a B.S./M.S. program for current IMGD undergraduate students. Students enrolled in this program may count up to 12 credit hours of specific undergraduate courses towards both their B.S. and M.S. degrees.
Details on the degree requirements for both M.S. and B.S./M.S. students can be found online.
Facilities/Research Labs /Research Centers
- IMGD Lab.
27-seat teaching/research lab
- Digital Art Studio.
Work space for both digital and traditional art
- Human Interaction in Virtual Environments (HIVE) Lab.
Research lab for designing effective interfaces for virtual reality and games
- Human-Robot Interaction (HRI) Lab.
Research lab for improving face-to-face interaction between robots and humans.
- Performance Evaluation of Distributed Systems (PEDS) Lab.
Design and analysis of distributed systems, with a special focus on the performance on networking.
- Image Science Research Group (ISRG).
Conducts interdisciplinary research into the theory and application of graphics, visualization, image processing and computer vision techniques.