Fuller Laboratories, B24b
Mark Claypool has been a professor of Computer Science and Interactive Media & Game Development at WPI since 1997. Mark has a B.A. in Mathematics from Colorado College and M.S. and Ph.D. degrees in Computer Science from the University of Minnesota. He has published over 90 peer-reviewed conference and journal papers and written a book on network games. He has chaired several ACM conferences on networks, games and multimedia and served on the technical program committee for over 35 of them. His research interests include multimedia networking, congestion control, and network games.
- Multimedia Networking
- Congestion Control
- Network Games
- BA, Mathematics, Colorado College
- MS, Computer Science, University of Minnesota
- PhD, Computer Science, University of Minnesota
- Mingzhe Li, Mark Claypool and Robert Kinicki. Playout Buffer and Rate Optimization for Streaming over IEEE 802.11 Wireless Networks, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 5, Number 3, August 2009.
- Huahui Wu, Mark Claypool and Robert Kinicki. ARMOR - A System for Adjusting Repair and Media Scaling for Video Streaming, Elsevier Journal of Visual Communication and Image Representation (JVCIR), Volume 19, Number 8, Pages 489-499, December 2008.
- Mark Claypool and Kajal Claypool. Latency and Player Actions in Online Games, Communications of the ACM, Volume 49, Issue 11, November 2006.
- Mark Claypool, David Brown, Phong Le, and Makoto Waseda. Inferring User Interest, IEEE Internet Computing, November/December 2001.
- Choong-Soo Lee, Mark Claypool, and Robert Kinicki. A Credit-based Home Access Point (CHAP) to Improve Application Performance on IEEE 802.11 Networks, In Proceedings of the First ACM Multimedia Systems Conference (MMSys), Scottsdale, Arizona, USA, February 2010.
- Best paper award, ACM Intelligent User Interfaces Conference (IUI), Santa Fe, NM, USA, January 2001
- Best paper award, ACM NetGames, Redwood City, CA, USA, May 2003
- Best paper award, ACM NetGames, Hawthorne, NY, USA, October 2005
- Best paper award, ACM/SPIE Multimedia Computing and Networking (MMCN), San Jose, California, USA, January 2006