Computer Science

Contact Information

Fuller Laboratories, B24a
Phone: +1-508-831-6712
Fax: +1-508-831-5776

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Robert W. Lindeman

Virtual environments are systems that represent a space using computer-generated or mediated stimuli. While this definition might seem broad to some, the defining differences between similar systems (e.g., desktop simulations) are a high level of immersion (i.e., "being there") combined with a tight coupling between user actions and changes to the environment.

This reliance on effective user interaction, in all its forms, is the main goal of my work. We define virtual reality (VR) as fooling the senses into believing they are experiencing something that they are not actually experiencing. For our group, it is important to address all the senses. The vast majority of work that has been done in the field of VR has addressed the visual and auditory senses. We are interested in the remaining senses, haptic, olfactory, and gustatory, in addition to these.

Research Interests

  • Virtual Reality
  • Computer Graphics
  • Human-Computer Interaction
  • Advanced Game Interfaces


  • BA, Brandeis University, 1987
  • MS, University of Southern California, 1992
  • ScD, The George Washington University, 1999

Featured Publications

  • Wang, J., Lindeman, R.W. Comparing Isometric and Elastic Surfboard Interfaces for Leaning-Based Travel in 3D Virtual Environments, to appear in Proceedings of IEEE Symposium on 3D User Interaction, 2012.
  • Lindeman, R.W., Beckhaus, S. Crafting Memorable VR Experiences using Experiential Fidelity, Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST) 2009, pp. 187-190.
  • de Barros, P.G., Lindeman, R.W., Ward, M.O. Enhancing Robot Teleoperator Situation Awareness and Performance using Vibro-tactile and Graphical Feedback, in Proceedings of IEEE Symposium on 3D User Interaction, 2011, pp. 47-54.

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