AIPaint: A Sketch-Based Behavior Tree Authoring Tool
MQP Team:
- Jesse Bassett
- David Becroft
- Adrián Mejía
Advisors:
- Charles Rich
- Candace L. Sidner
Videogame designers who make use of a behavior authoring tool to define the behaviors of computer-controlled characters must typically split their attention between the tool and the game. We have built a behavior authoring tool with an improved design experience by merging these two contexts into one. This paper outlines the design and development of a game-independent behavior tree authoring tool called AIPaint. Its user interface allows the designer to build and edit behavior trees via a natural sketching interface overlaid on the game world. The use of AIPaint to create behaviors in two simple games is presented. Learn more…

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