Game Credits

Game credits provide formal recognition of published video games that IMGD students, alumni, or faculty have either created or helped to create.

Chroma

Year Released: 2014
Developer: Harmonix
Publisher: Harmonix

Completely reimagining the classic Arena FPS formula, Chroma infuses fast-paced PC shooter action with music-driven gameplay. Join the fight as a Fader, a musical icon of the future, and battle for control of the all-encompassing cultural feed known as The Signal. In Chroma, music is your weapon. Sound is your arsenal.

Ian Hawes ('12, QA Tester)

Dyscourse

Year Released: 2014
Developer: Owlchemy Labs
Publisher: Owlchemy Labs

Dyscourse is an experimental interactive narrative game about moral gray area decision making and group psychology. The player explores the "human component" of survival as they control Rita, a plane crash survivor stranded on a deserted island with her fellow passengers. The survivors must endure the hardships of the island — and each other — to survive. 

Alex Schwartz ('09, Founder of Owlchemy Labs and Game Designer)

 

Fantasia: Music Evolved

Year Released: 2014
Developer: Harmonix
Publisher: Disney Interactive Studios

Fantasia: Music Evolved is an upcoming motion-controlled musicrhythm game developed by Harmonix for the Xbox 360 and Xbox Onewith Kinect. It is the interactive successor to Walt Disney's 1940 animated film Fantasia and its 1999 sequel Fantasia 2000.

Ian Hawes ('12, QA Tester)

Elegy for a Dead World

Year Released: 2014
Developer: Dejobaan Games, Popcannibal Games

Elegy for a Dead World is a side-scrolling research video game in which the player creates a journal noticeable by another people. The gamer examines 3 worlds influenced by British intimate poets Shelley, Byron, and Keats. Although discovering, the gamer creates records to their examination. The records are openly noticeable via Steam Workshop. The group taking down notes technician attained it an respectable state for the Nuovo Award in the 2014 Independent Games Festival.

Elliot Borenstein ('11, Technical Lead)

 

Lords of New York

Year Released: 2014
Developer: Lunchtime Studios
Publisher: Lunchtime Studios

Lords of New York is an adventure game for PC, Mac and iOS following the stories of three characters in 1920s New York City. Prohibition is in full swing, alchohol is forbidden and business is booming for the mafia. Speakeasies and jazz clubs are packed every night. New York City is alive with a new-found freedom where anything is possible.

Beth Hankel ('12, Lead Character Artist)

Catlateral Damage

Year Released: 2014
Developer: Chris Chung

Catlateral Damage is a game where you play as a cat and try to knock all your owner’s possessions onto the ground. The original version was made for the August 2013 7DFPS game challenge. It is currently in development (alpha).

Chris Chung ('11, Creator, Programmer, Artist)

Ball Buster Blaster (Mobile)

Year Released: 2014
Developer: Silicon Beach Media
Publisher: Silicon Beach Media

Michael Metzler ('13, Junior Game Developer)

Drunken Robot Pornography

Year Release: 2014
Developer: Dejobaan Games
Publisher: Dejobaan Games

Tamlyn Miller ('10, Programmer)

Elliot Borenstein ('11, Technical Lead)

Ryan Chadwhich ('11, Level Designer)

Amy Mazzucotelli ('12, Artist)

Bioshock Infinite

Year Releasd: 2013
Developer: Irrational Games
Publisher: 2K Games

Edmund Dubois ('09,  QA Tester)

Patrick Knight ('11, QA Tester)

Go Home Dinosaurs!

Year Released: 2013
Developer: Fire Hose Games
Publisher: Fire Hose Games

Prevent hordes of marauding Dinos from crashing your party in the world’s premier BBQ defense simulator! Unlock powerful towers that act like little weaponized puzzle pieces. Take control of a rock-throwing, coconut-gathering gopher and build your battlefield to keep those Dinos at bay.

Ryan Chadwick ('11, Junior Artist)

Nigeria Small-Scale Exports

Year Released: 2013
Developer: Simudyne
Publisher: Simudyne

In the Nigeria Small-Scale Export simulation you can explore a simulation about helping small-scale traders of farm products to export across a small land-border crossing. You have limited resources, however, and can only focus on a few of the many possible issues during any period, although you can revise those decisions from time to time. And this choice is not easy!

Chris Daley ('11, Simulations Developer)

NBA Math Hoops

Year Released: 2013
Developer: Infrared5

The NBA Math Hoops app is now live! The completely free iOS and Android app is both fun and educational, helping students build fundamental math skills while managing a team of NBA and WNBA players. Download the app today on your smartphone or tablet, and check back often for updates. We are constantly developing and improving the gaming experience!

Elena Ainley ('12, Production Assistant)

 

Heroes of Dragon Age

Year Released: 2013
Developer: Capital Games
Publisher: Electronic Arts

Derrick Barth ('12, Technical Artist)

Pandora: Purge of Pride

Year Released: 2013
Developer: High Class Kitch
Publisher: High Class Kitch    

Pandora: Purge of Pride is a first person puzzle game set in Victorian England based around the story of Pandora's Box. Playing as Pandora, you recapture the Seven Deadly Sins and gain powers to solve puzzles.

Ryan Casey ('13, President of High Class Kitch, Lead Designer)

Jill Sauer ('13, Lead Artist)

Alex Thornton-Clark ('13, Lead Coder)

Mike Frankfort ('13, Engine Coder)

Aliens: Colonial Marines

Year Release: 2013
Developer: Gearbox Software
Publisher: Sega

Chris Chung ('11, QA Tester)

Infinite Crisis

Year Released: 2013
Developer: Turbine
Publisher: Warner Bros. Interactive Entertainment

Evan Graziano ('08, Associate Systems Designer)

Joshua Walkowski ('09, QA Qualitative)

Alfreda Smith ('11, QA Lead)

Ian Hawkes ('12, QA Tester)

Lord of the Rings Online: Helm's Deep

Year Released: 2013
Developer: Turbine
Publisher: Turbine

Joshua Walkowski ('09, QA Tester)

Marvel Puzzle Quest: Dark Reign

Year Release: 2013
Developer: Demiurge Studios
Publisher: Marvel

Professor Keith Zizza took the role of Audio lead in this new Marvel game. He created the sounds for the X-Men, Avengers, Dr. Doom, Venom, and a host of other characters in the Marvel Universe, along with trying to produce tactile game board feedback and mixing several real-time layers of audio. He will also add sound effects as new characters are introduced in the game.

Professor Keith Zizza (Audio Lead)

Lucien LeMenager ('13, QA Tester)

John Q Averageman

Year Released: 2012
Developer: Bomb Shelter Games
Publisher: Bomb Shelter Games

John Q Averageman tells the story of an average construction worker trying to get his favorite beverage: Fluff Beer. The player navigates John Q Averageman through each level to reach the ultimate golden beverage. This platformer game is now available on Windows, Mac, iPhone, iPad, and Android.

Owen Leach ('13, Lead Designer and Project Manager )

James Salvati (RBE graduate, Technical Director)


 

Robot Rising

Year Released: 2012
Developer: Stomp Games
Publisher: Tencent Boston, Inc

Robot Rising is a 3D Facebook game. In a world where robots are tools of war, technology and power fuel generations of conflict. As one of a new species of self-aware Artificial Intelligence, your challenge is to find a way to survive, and even thrive, by gathering resources, building your base, and conquering the vast planetary complexes occupied by the ruthless New Bastion. Evolution or extinction, these are your only choices.

Owen Leach ('13,  Design Intern)

Jack Lumber

Year Released: 2012
Developer: Owlchemy Labs
Publisher: Sega

Alex Schwartz ('09, Founder of Owlchemy Labs)

Alex Schwarts graduated from WPI in 2009 from the IMGD program as a technical artist. As the founder of Owlchemy Labs, he has developed several games. Jack Lumber features a lumberjack whose granny has been killed by a tree, so now he’s out for revenge. He uses his supernatural lumberjacking powers to chop up all of the trees. It is a 2D handheld game that is now available for iOS.

Eric Sutman ('09, Game Designer)

Lord of the Rings Online: Riders of Rohan    

Year Released: 2012
Developer: Turbine
Publisher: Turbine

Joshua Walkowski ('09, QA Tester )

Ian Hawkes ('12, QA Tester)

 

Farmville 2

Year Released: 2012
Developer: Zynga
Publisher: Zynga

Khoa DoBa ('11, Senior Mobile Software Engineer)

Dungeons & Dragons Online: Menace of the Underdark

Year Released: 2012
Developer: Turbine
Publisher: Turbine

Ian Hawkes ('12, QA Tester)

US Healthcare Simulation

Year Released: 2012
Developer: Simudyne
Publisher: Simudyne

The US Healthcare Simulation is a gamification of a large scale simulation of the US Health Care system to allow disparately interested parties to come together around the nature and scope of interventions to be made in order to help improve community health.

Chris Daley ('11, Simulations Developer)

Updraft Jack (Mobile)

Year Released: 2012
Developer: Metaversal Studios
Publisher: Metaversal Studios

Evan May ('08, Game Designer)

Shoot Many Robots

Year Released: 2012
Developer: Demiurge Studios
Publisher: Ubisoft

Alex Schwartz ('08, Technical Artist)

Eric Sutman ('09,  Level Design Contractor for the Android version)

Morgan Quirk (Software Engineer)
 

Rock Band Blitz

Year Released: 2012
Developer: Harmonix
Publisher: Harmonix

Rock Band Blitz brings the excitement of a full band experience right into your hands! Music gaming pioneers Harmonix are introducing an all-new way to experience your favorite songs with an over the top, addictive, controller-based gameplay experience – no instrument peripherals needed!

Tom Peterson ('08, QA Tester and Assistant Lead)

 

Field Runners 2

Year Released: 2012
Developer: Subatomic Studios
Publisher: Subatomic Studios

This is a sequel to the highly successful Field Runners tower defense game. Britt Snyder worked on the background screens for the game as a digital painter.

Professor Britt Snyder (Digital Painter)

Eric Sutman ('09, QA Tester)

Graham Pentheny ('10 ,Software Engineer)

Chris Chung ('11, Mid-level QA Tester)

Jennifer Lay ('12, QA Tester)

Derrick Barth ('12, Technical Artist)

 

Bioshock Infinite

Year Released: 2012
Developer: 2K Games
Publisher: Irrational Games

Professor Keith Zizza (Dialogue Editor)

Shoot Many Robots

Year Released: 2012
Developer: Demiurge Studios
Publisher: Ubisoft

Professor Keith Zizza (Audio Lead)

Snuggle Truck

Year Released: 2011
Developer: Owlchemy Labs
Publisher: Owlchemy Labs

Snuggle Truck is a driving/racing action game developed by Owlchemy Labs. After its initial concept, Smuggle Truck was rejected by Apple's App Store due to its controversial subject matter, the characters were swapped out for stuffed animals and the game was retitled Snuggle Truck in 2011. Since then, approximately 2 million copies have been downloaded for iOS, with 1.3 million downloads during the 9 days after going free-to-play. On March 26, 2012, both Snuggle Truck and Smuggle Truckwere included in the Humble Bundle for Android 2, though the latter is only available on Android.

Alex Schwartz ('09, Founder of Owlchemy labs and Producer)

Smuggle Truck

Year Released: 2011
Developer: Owlchemy Labs
Publisher: Owlchemy Labs

Smuggle Truck is an over-the-top physics-based driving game where you must save your passengers by smuggling them across the border in the least amount of time. Tilt your truck, catch newborn babies, drive over armadillos, and rocket your way through hills, caverns, deserts, and forests to save the people!

Alex Schwartz ('09, Founder of Owlchemy Labs and Producer)

Aaaaaculus!

Year Released: 2011
Developers: Owlchemy Labs, Dejobaan Games
Publishers: Owlchemy Labs, Dejobaan Games

Alex Schwartz ('09, Founder of Owlchemy Labs and Designer)

Aaaaa! For the Awesome

Year Released: 2011
Developer: Dejobaan Games
Publisher: Dejobaan Games

Alex Schwartz ('09, Producer)

Elemites (Mobile)

Year Released: 2011
Developer: Metaversal Studios
Pubisher: Metaversal Studios

Evan May ('08, Game Designer)

 

BeatPop (iOS)

Year Published: 2011
Developer: Seven45 Studios
Publisher: Seven45 Studios

Evan May ('08, Technical Design)

 

Tinkerbox (iOS)

Year Released: 2011
Developer: Subatomic Studios
Publisher: Subatomic Studios

Eric Sutman ('09, QA Tester)

Graham Penetheny ('10, Software Engineer)

Derrick Barth ('12, Technical Artist)

Stem Stumper (iOS and Android)

Year Released: 2011
Developer: Ananse Production
Publisher: Ananse Production

Eric Sutman ('09, Level Design Contractor)

Ricochet HD (PS3)

Year Released: 2011
Developer: Creat Studios, Tik Games
Publisher: Astraware

Tamlyn Miller ('10 ,Programmer)

Higgins Armory Virtual Joust

Year Released: 2011
Developer: Cordell Zebrose
Publisher: N/A

This is a Virtual Joust game created for the Higgins Armory Museum. Created by a team of 6 and an outsourced animator, the project uses Wii technology, putting the player in the seat of a live action joust.

Professor Britt Snyder

Professor Brian Moriarty

The Oregon Trail 40th Anniversary Edition

Year Released: 2011
Developer: DoubleTap Games
Publisher: Fillpoint / MECC

Professor Keith Zizza (Composer and Technology Consultant)

 

CastleVille Legends

Year Released: 2011
Developer: Zynga
Publisher: Zynga

Khoa DoBa ('11, Senior Mobile Software Engineer)

 

Dream Zoo

Year Released: 2011
Developer: Zynga
Publisher: Zynga

Khoa DoBa ('11, Senior Mobile Software Engineer)

1...2...3...Kick It! (Drop That Beat Like an Ugly Baby)

Year Released: 2011
Developer: Dejobaan Games    
Distributor: Steam

Tamlyn Miller ('10, Programmer)

Elliot Borenstein ('11, Contract Technical Artist)

Robert Bass ('12, Contract Programmer)

 

Pinballistik (PS3)

Year Released: 2011
Developer: Creat Studios
Publisher: Creat Studios

Tamlyn Miller ('10, Programmer)

Bad Apples: Battle Harvest (Mobile)

Year Released: 2011
Developer: Metaversal Studios
Publisher:  Metaversal Studios

Evan May ('08, Game Designer)

 

Deadliest Catch: Sea of Chaos

Year Released: 2011
Developer: DoubleTap Games
Publisher: Discovery Channel

Professor Keith Zizza (Composer and Sound Designer)

 

Green Day Rockband

Year Released: 2010
Developer: Harmonix/Demiurge
Publisher: MTV Games

Professor Britt Snyder
For this title, Britt Snyder created the amplifiers and props for the different levels. He worked as an independent contractor for Demiurge Studios who was outsourced by Harmonix.

Tom Peterson ('08, QA Tester)

Eric Sutman ('09, QA Tester)

 

Quake Arena Arcade

Year Released: 2010
Developer: Pi Studios, Id Software
Publisher: Microsoft

Evan May ('08, Programmer)

 

Power Gig: Rise of the SixString

Year Released: 2010
Developer: Seven45 Studios
Publisher: Seven45 Studios

Evan May ('08, Technical Designer)

Alex Schwartz ('09, Lead Prototype Designer)

Edmund Dubois ('09, QA Tester)

 

Rock Band 3

Year Released: 2010
Developer: Harmonix
Publisher: MTV Games

Rock Band 3 is the next generation of the ultimate social and interactive music gaming platform developed by the category's leading pioneers, Harmonix Music Systems. Featuring innovative game modes and instruments, Rock Band 3 will change the way fans think about and play music games.

Tom Peteson ('08, QA Tester and Assistant Lead)

Dance Central

Year Released: 2010
Developer: Harmonix
Publisher: MTV Games, Microsoft Game Studios

Dance Central is a music rhythm game for the Xbox 360 that uses theKinect motion peripheral. The game was developed by Harmonix, creators of the Guitar Hero and Rock Band franchises, and is a launch title for Kinect.

Tom Peterson ('08, QA Tester and Assistant Lead)

 

AaaaaAAaaaAAAaaAAAAaAAAAA!!!
A Reckless Disregard for Gravity

Year Released: 2009
Developer: Dejobaan Games
Distributor: Steam, Impulse

Tamlyn Miller ('10, Programmer, Level Designer, Story Designer, and Voice Actor)

Ryan Chadwick ('11, Art Consultant)

Wolfenstein

Year Released: 2009
Developers: Raven Software, id Software, Endrant Studios, Blur Studios
Publisher: Activision

Evan May ('08, Programmer)

 

The Beatles: Rock Band

Year Released: 2009
Developer: Harmonix, Pi Studios
Publisher: MTV Games

Tom Peterson ('08, QA Tester and Assistant Lead)

Evan May ('08, Programmer)

Ian Hawkes ('12, QA Tester)

 

Lego Rock Band

Year Released: 2009
Developer: Harmonix
Publisher: WarnerBros. Interactive Entertainment, MTV Games

Tom Peterson ('08, QA Tester and Assistant Lead)

Ian Hawkes ('12, QA Tester)

Call of Duty World at War

Year Released: 2008
Developer: Treyarch
Publisher: Activision

Evan May ('08, Prgrammer)

 

Rock Band 2

Year Released: 2008
Developer: Harmonix
Publisher: MTV Games

Rock Band 2 allows up to four players to simulate the performance of popular songs by playing with controllers modeled after musical instruments. Players can play the lead guitar, bass guitar, and drumsparts to songs with "instrument controllers", as well as sing through aUSB microphone. Players are scored on their ability to match scrolling musical "notes" while playing instruments, or by their ability to match the singer's pitch on vocals.

Tom Peterson ('08, QA Tester and Assistant Lead)

Evan May ('08, Programmer)

Ian Hawkes ('12, QA Tester)

Fieldrunners

Year Released: 2008
Developer: Subatomic Studios
Publisher: Subatomic Studios

Fieldrunners is an award winning tower defense game developed by Subatomic Studios.  It’s currently available for the iPhone, iPad, Android, PSP, NDSi, and more! Descend into the world of Fieldrunners, the most anticipated and visually stunning game in mobile Tower Defense history!

Eric Sutman ('09, QA Lead)

Graham Pentheny ('10, Software Engineer)

Derrick Barth ('12, QA Tester and Technical Artist)

 

The Lord of the Rings Online

Year Released: 2007
Developer: Turbine
Publisher: Turbine, Midway Games

Evan Graziano ('08, Associate Designer for Systems and Senior QA Analyst)

Joshua Walkowski ('09, QA Tester)

Dungeons & Dragons Online

Year Released: 2006
Developer: Turbine
Publisher: Warner Bros., Atari, Codemasters

Evan Graziano ('08, Associate Designer for Systems and Senior QA Analyst)

Patrick Knight ('11, Embedded QA Tester)

Second Life

Year Released: 2003
Developer: Linden Labs
Publisher: Linden Labs

Neal Orman ('08, Software Developer)

 
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