Game Credits

Game credits provide formal recognition of published video games that IMGD students, alumni, or faculty have either created or helped to create.

Marvel Puzzle Quest: Dark Reign

Name: Professor Keith Zizza
Game Title: Marvel Puzzle Quest: Dark Reign (2013)
Developer: Demiurge Studios
Publisher: Marvel

Professor Keith Zizza took the role of Audio lead in this new Marvel game. He created the sounds for the X-Men, Avengers, Dr. Doom, Venom, and a host of other characters in the Marvel Universe, along with trying to produce tactile game board feedback and mixing several real-time layers of audio. He will also add sound effects as new characters are introduced in the game.

John Q Averageman

Name: Owen Leach (graduate student), James Salvati (RBE alumni)
Game Title: John Q Averageman (2012)
Developer: Bomb Shelter Games
Publisher: Bomb Shelter Games

Owen Leach took the roll of lead designer and project manager for John Q Averageman. He designed the overall game and levels. Owen also programmed half of the game levels. James Salvati was the technical director of the team. Their game tells the story of an average construction worker trying to get his favorite beverage: Fluff Beer. The player navigates John Q Averageman through each level to reach the ultimate golden beverage. This platformer game is now available on Windows, Mac, iPhone, iPad, and Android.


Robot Rising

Name: Owen Leach
Game Title: Robot Rising
Developer: Stomp Games
Publisher: Stomp Games

Owen Leach was the design intern for this game. He designed and populated over 400 game levels. Robot Rising is a 3D Facebook game. In a world where robots are tools of war, technology and power fuel generations of conflict. As one of a new species of self-aware Artificial Intelligence, your challenge is to find a way to survive, and even thrive, by gathering resources, building your base, and conquering the vast planetary complexes occupied by the ruthless New Bastion. Evolution or extinction, these are your only choices.

Jack Lumber

Name: Alex Schwartz (alumni)
Game Title: Jack Lumber (2012)
Developer: Owlchemy Labs
Publisher: Sega

Alex Schwarts graduated from WPI in 2009 from the IMGD program as a technical artist. As the founder of Owlchemy Labs, he has developed several games. Jack Lumber features a lumberjack whose granny has been killed by a tree, so now he’s out for revenge. He uses his supernatural lumberjacking powers to chop up all of the trees. It is a 2D handheld game that is now available for iOS.

Field Runners 2

Name: Professor Britt Snyder
Game Title: Field Runners 2 (2012)
Developer: Subatomic Studios
Publisher: Subatomic Studios

This is a sequel to the highly successful Field Runners tower defense game. Britt Snyder worked on the background screens for the game as a digital painter.


Bioshock Infinite

Name: Professor Keith Zizza
Game Title: Bioshock Infinite (2012)
Developer: 2K Games
Publisher: Irrational Games

  • Dialogue Editor

Shoot Many Robots

Name: Professor Keith Zizza
Game Title: Shoot Many Robots (2012)
Developer: Demiurge Studios
Publisher: Ubisoft

  • Audio Lead

Higgins Armory Virtual Joust

Name: Professor Britt Snyder, Professor Brian Moriarty
Game Title: Higgins Armory Virtual Joust (2011)
Developer: Cordell Zebrose
Publisher: N/A

This is a Virtual Joust game created for the Higgins Armory Museum. Created by a team of 6 and an outsourced animator, the project uses Wii technology, putting the player in the seat of a live action joust.


The Oregon Trail 40th Anniversary Edition

Name: Professor Keith Zizza
Game Title: The Oregon Trail 40th Anniversary Edition (2011)
Developer: DoubleTap Games
Publisher: Fillpoint / MECC

  • Composer and Technology Consultant

Deadliest Catch: Sea of Chaos

Name: Professor Keith Zizza
Game Title: Deadliest Catch: Sea of Chaos (2011)
Developer: DoubleTap Games
Publisher: Discovery Channel

  • Composer and Sound Designer

Green Day Rockband

Name: Professor Britt Snyder
Game Title: Green Day Rockband (2010)
Developer: Harmonix/Demiurge
Publisher: MTV Games

For this title, Britt Snyder created the amplifiers and props for the different levels. He worked as an independent contractor for Demiurge Studios who was outsourced by Harmonix.

 
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