Britt Snyder Serves on PAX East Game Industry Convention’s Education Panel
WPI Interactive Media and Game Development Professor of Practice Britt Snyder served on an education-focused panel Friday, March 11, at the PAX East game industry convention in Boston.
WPI Interactive Media and Game Development (IMGD) Professor of Practice Britt Snyder served on an education-focused panel (“Getting the Most Out of Game Education”) Friday, March 11, at the PAX East game industry convention in Boston, which ended yesterday. Snyder joined representatives from the game development industry in talking about what students should look for in game education, curriculum structure, internship programs, special projects, software, and portfolio development.
In addition to full-time teaching at WPI, Snyder has worked as an artist in the field of video game development for the past 12 years, contributing to a number of well-known titles with concept art, illustrations, 3D models, storyboards, and cinematics. Companies he has worked for include Sony, Blizzard, Liquid Entertainment, RockStar Boston (formerly Mad Doc Software), THQ, Demiurge, and Seven45 Studios, a division of First Act. He contributed to such games as Warcraft 3, Diablo 2 expansion set, Downhill Domination, Dragonshard, Empire Earth 2 expansion set, Empire Earth 3, WALL-E, Mass Effect for PC, Deblob, WORD FU for the iPhone, and Rock Band: Green Day.
At WPI, Snyder teaches digital painting, concept art, figure drawing, and 3D modeling. He is completing work on a graphic novel for UK-based Markosia Publishing that has been featured in ImagineFX magazine and will be released as a paperback this fall.
Snyder earned a BFA at Berklee College of Music and studied figurative drawing and painting at Watts Atelier, the California Art Institute, and the New England Realist Art Center in Boston.
March 11, 2011