Video Game Design
Grade Level: Entering 6-8 Cost: $675 (includes lunch)
Session 1: July 21-25, 9 a.m.- 4 p.m.
Session 2: July 28-Aug 1, 9 a.m.- 4 p.m.
Session 1 and 2 FULL and are no longer accepting wait list registrations
Limited to 10 participants per session
Explore virtual reality by designing your own video games!
Learn the Foundations of Video Game Design
Explore virtual reality by designing your own video games! In this exciting program, you will learn the foundations of video game level design, programming concepts, and interactive media, while building your own video games. You will participate in game development projects in 2D and 3D environments, allowing your ideas and creativity to run wild. No previous experience is required.
What will you learn during the week?
- Each student will be introduced to basic game design concepts such as what makes a “good game” (i.e.strategy, sound, interaction, graphics)
- Basic programming skills will be taught using beginner coding languages such as UnityScript
- Level design lessons and map layouts will allow students to design a 3D environment that they can use as levels for their game
- Development will be made in both 2D and 3D gaming environments using Construct 2 and Unity3D
- At the end of the week, students are encouraged to take their work home and continue working on it (software programs are free and can be downloaded at home)
What if my child has no experience in design, programming, or even playing video games?
- No prior knowledge is needed.
- They will be introduced to basic design skills, beginner programming concepts, and simple strategies to make their very own games
- Students are encouraged to work at their own pace. ─More advanced students can be introduced to more advanced topics as well!
Meet the Instructor
Dan Manzo is a programmer, pedagogue, and musician with interests in web applications, interactive media & gaming, information technology education, and multimedia performance. He is currently pursuing a Master of Science degree in Interactive Media and Game Development where his primary research focuses on virtual reality and interactive media used in educational environments.