Rules of Engagement

Unless noted below, BC will be played by all appropriate FIRST LOGOMOTION Rules. While we will not hold formal inspections, we expect all robots to comply with all FIRST criteria for construction and configuration. While we realize that some teams may have modified their 'bots for other post season operations, every attempt should be made to restore the robots to inspection condition for BC. Judges and referees will have the final say on all alleged infractions.

If you are new to the game, you may want to check out this year's game animation courtesy of FIRST and NASA.

Changes for BC12

  1. Arena Modification: At the end of the FIELD opposite from the ALLIANCE STATION, LANES are marked on the carpet for each ALLIANCE. There are two LANES for each ALLIANCE, located in each of the opposing corners of the FIELD. Each LANE extends for approximately 7 feet from the opposing ALLIANCE WALL toward the center of the FIELD. Each LANE extends inwards approximately 4 feet 3 inches from the edge of the FIELD.
    • The LANE ends at the end of the LANE DIVIDER.
  2. Bonus Circle ("BC") End Game Opportunity: A single, 12-inch circle marked as a "BC" will be placed in the center of the field for each match.
      • The BC does not have a designated color and is available for any robot to utilize as a scoring opportunity.  Robot coverage of a BC is defined by any portion of the outer "belt line" of the robot (including its bumpers) overlapping a portion or all of the BC.
      • AT THE END OF THE MATCH: A robot will be award 10 points for completely covering a BC.  The end of the match is 10 seconds after the match clock goes to zero or when four minibots have triggered the towers.
  3. <G06> Modification (applies to Pre-Match Period): Each ROBOT may be in contact with one UBERTUBE. No more than one ROBOT may be contacting an UBERTUBE.
    • UBERTUBEs not in contact with a ROBOT will be removed from the field before the start of the match.
  4. Placebo Robot: The placebo robot will be, at a minimum, a driving 2011 FRC compliant robot (i.e. a kit bot).  The staff will be responsible for maintenance during the event although no guarantees on the reliability, functionality, or availability will be provided.  In some cases, the team who calls the placebo robot into action will be required to provide a driver and human player for the placebo robot.   The staff will provide a placebo robot to play for teams who:
      • Are not able to be in attendance on Friday.  While teams are expected to attend both days of the competition, we wish to be as fair as possible to alliances who may be partnered with a team unable to attend.  If a robot is missing from both alliances, the match will be played 2 v 2.  Any teams not in attendance Friday will receive the score of their alliance for that match. 
      • Become broken beyond repair or cannot be repaired within a reasonable time during the elimination matches on Saturday.  An alliance may petition the designated event coordinator to use the placebo in place of a broken robot.  The event coordinator will review the condition of the robot and make a determination. 
  5. Elimination Alliance Selection:  At the conclusion of the Skirmishes, the top 16 seeded challengers will pick their alliance partners for the Final Challenge rounds. Normal 2011 FRC selection rules will apply for their first picks, the second pick will be via a random draw from the remaining challengers.
  6. Elimination Rounds: The 48-team elimination matches will be structured in the following way:
      • Eighth-Finals - All teams will participate in the eighth finals.  These matches will be a 'Best-of-2' format, to be played in the following order:
        • E1: Seed #1 v Seed #16
        • E2: Seed #2 v Seed #15
        • E3: Seed #3 v Seed #14
        • E4: Seed #4 v Seed #13
        • E5: Seed #5 v Seed #12
        • E6: Seed #6 v Seed #11
        • E7: Seed #7 v Seed #10
        • E8: Seed #8 v Seed #9
      • Quarterfinals, Semifinals, and Finals - The winners of the eighth finals will move on to participate in a 'Best-of-3' match format for the quarterfinals, semifinals, and finals, with the eighth finals feeding into the quarterfinals as following:
        • Q1: Winner of E1 v Winner of E8
        • Q2: Winner of E4 v Winner of E5
        • Q3: Winner of E2 v Winner of E7
        • Q4: Winner of E3 v Winner of E6

 

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Last modified: May 03, 2011 15:16:04