Interactive Media and Game Development
Salisbury Labs, Room 105
Food Fight: Promoting Self-Care Behaviors for the Management of Diabetes through a Game
1:00
James Thompson
Advisors: Robert Lindeman (CS), Charles Rich (CS)
Sponsor: Glymetrix
Wind’s End: An Experiment in Interactive Story Generation
1:15
Matthew Fugere, Randi Pawson, Christopher Ramsley
Advisors: Charles Rich (CS), Dean O'Donnell (HUA)
The Game Development Process: Hands-On
1:30
Andrew Cote, Felix Nwaobasi, Richard Pavis
Advisor: Mark Claypool (CS/IMGD)
Sponsor: ImaginEngine
Woopee Inn – A Data-Mining Facebook Game
1:45
Kirk Lanciani, Nicole Tran, Steve Washington
Advisor: David Finkel (CS)
Sponsor: Ebay Inc.
Artwork for a Casual Sports Game
2:00
Mary Yovina
Advisor: Robert W. Lindeman (CS)
Sponsor: Jupiter Corporation
Prince of Pride: A Social AI Game
2:15
Francis Collins, Ross Doran, Gregory Kinneman, Ryan LaSante
Advisors: Robert Lindeman (CS), George Phillies (PH)
Blinding Silence: A Sound-based Puzzle Game
2:45
Ryan Bedell, Elliot Borenstein, Drew Hickcox, Lukas Wong-Achorn
Advisors: Robert Lindeman (CS), Jennifer deWinter (HUA)
Blood Tide: A Multiplayer Online Action RTS
3:00
Joseph Alea, Garret Doe, Sarah Gilkey, Chris Williams, Frank Williams
Advisors: Robert Lindeman (CS), Jennifer deWinter (HUA)
Mote
3:15
D. C. Corfman, Joe Cotnoir, Steve Foley, Kevin Nolan, Graham Pentheny, Mary Yovina
Advisor: Joshua Rosenstock (HUA)
Conceptual Game Media
3:30
Robert Banahan, Sean Beck, Patrick Knight
Advisor: Joseph Farbrook (HUA)
IQP: Interactive Public Art
3:45
Seth Crocker, Chris Earley, Dylan James, Nick Smith
Advisor: Joshua Rosenstock (HUA)
Planet Dearth: A Persistent ARG
4:00
Kyle Hess, Tamlyn Miller, Alex Wack
Advisor: Dean O'Donnell
Core Corruption: A Neverwinter Nights 2 Mod
4:15
Samuel Bailey, William Barges, Joshua Luther
Advisors: Jennifer deWinter, Dean O'Donnell
Live Performance in Second Life (IQP/MQP)
4:30
Jeffrey Bolkhovsky, Dean Gianotti, Stefan Giusti, James Tardanico, Charles Murphy
Adviser: Joseph Farbrook (HUA)
