Previous Major Qualifying Projects by IMGD students:
Ember's InkLinko 
Project Team: Bryce Jassmond, Corinne Kennedy, Andrew Lukas, Christian Walker
Advisor: David Finkel
Sponsor: Disney Interactive
Project Center: Silicon Valley
Ember’s Inklinko is a casual iOS game designed in Unity at Disney Interactive in Silicon Valley. In eight distinct levels of increasing difficulty, players earn points by launching up to six balls through a field of gems and coins to reach the golden bucket. Ember’s Inklinko was developed as an MQP by IMGD and computer science majors.
- Trailer
- Project Report
Gone
Project Team: Sean Calvert, Logan Harrington, Jake Hawes, Cian Rice
Advisors: Britt Snyder, Ralph Sutter, Keith Zizza
Gone is a first person, 3D survival game where the player is thrown into the mind of a mentally ill person. They must survive the journey through a house whose rooms are a visual metaphor for the symptoms and emotions of three mental illnesses: depression, anxiety and posttraumatic stress disorder. They must survive and conquer the struggles of living with a mental health affliction. By the end of the game they should know the daily struggles that these illnesses harbor and the difficulty of conquering their demons.
- Trailer
- Project Report
Maternal Instinct
Project Team: Nicholas Defossez, Kimani Gyening, Alex Quartulli, John A Tordoff
Advisors: Robert W. Lindeman, Britton R. Snyder, Keith Zizza
Maternal Instinct is a third person game that explores using directional sound as the main mechanic for navigation, game mechanics, and storytelling. Where most games focus on visual cues to guide the player, Maternal Instinct relies on audio cues. To this end, visual cues alone should not be sufficient to play. This game was created as a Major Qualifying Project for both
Interactive Media & Game Development and Computer Science majors. This report discusses the intended design goals Maternal Instinct, the process by which Maternal Instinct was developed, challenges the project team faced during the development process, how Maternal Instinct was received by players, and the team’s reflection on the overall direction the project had taken.