IMGD Alumnus Graham Pentheny Published in "Game AI Pro"

Pentheny authored a chapter about crowd simulation in this well received instructional book.

Graham Pentheny, a 2010 graduate of the IMGD program, was publsihed in a book about programing for games. "Game AI Pro: Collected Wisdom of Game AI Professionals" was released in early 2014. The book was created by Steve Rabin who is a principal software engineer at Nintendo of America. Several professionals of the field helped create content for the book. Pentheny wrote the chapter entitled Efficient Crowd Simulation for Mobile Games.

Check the book's official website for more information.

The book is now also available on Amazon.

March 25, 2014

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