Video game news site TechRaptor says it sees a “bright future” for the gaming industry after speaking with two Interactive Media and Game Development students and IMGD Director Associate Professor Gillian Smith.
WBUR's Radio Boston spoke with Professor Jennifer deWinter about a ban on arcade games in Marshfield that lasted from 1982 to 2014 for its “Hidden History” series. Professor deWinter talked about the history of video and arcade games, the concerns that drove the ban, and how similar sentiments are being manifested today.
Professor Jennifer deWinter spoke with the restaurant industry trade magazine Nation’s Restaurant News about how restaurants – from fast food to fine dining – might adapt metaverse technologies to creatively interact with customers.
NPR’s Marketplace spoke with Gillian Smith, Associate Professor and Director of IMGD, about the unionization efforts at Activision Blizzard – the video game company behind titles including Call of Duty, Guitar Hero, and World of Warcraft. It’s the first time a union has been formed at a major video game studio. Smith talked about what she has heard about the working conditions at some similar companies. The story was featured on NPR’s national broadcast, as well as approximately 50 local stations around the country.
CBS affiliate WAGM (Maine) highlighted WPI’s Interactive Media and Game Development (IMGD) program, noting it is one of the earliest gaming programs in the nation, as part of a segment on a local teenager who was accepted at WPI, his self-proclaimed dream school (5:39:42 mark)! The report also noted high marks the Princeton Review has given WPI’s IMGD in past rankings. Meanwhile, WPI was the only school Daniel Brower applied to. “I was freaking out all day because acceptance letters were coming out at 5 p.m. online,” Brower said. “I opened it. I was like, ‘yes!’” In fact, he said he is following in the footsteps of his great-grandfather, who was also accepted at WPI but never attended due to his serving in the military during World War II.
WPI is noted throughout the article, “Worcester’s colleges have fostered a startup ecosystem to help students become business owners.” The decision by the Massachusetts Digital Games Institute to move to WPI reflects the university’s “world-renowned video game development programs,” the article stated. It also noted how the Worcester Regional Chamber of Commerce partners with “WPI’s Venture Forum and the business incubator and coworking space WorcLab to run an annual program known as StartUp Worcester to help young entrepreneurs get their businesses off the ground.”
Numerous media outlets reported on the Massachusetts Digital Games Institute (MassDigi), the award-winning center for academic cooperation, entrepreneurship, and economic development across the Massachusetts video games ecosystem, moving to WPI this summer.
WBUR mentioned Associate Professor of Interactive Media and Game Development and Humanities & Arts Joshua Rosenstock's Fermentophone exhibit at the Harvard Museum of Natural History as one of the 5 Things To Do This Weekend.
In an article by Fast Company, Jennifer deWinter, associate professor of rhetoric and director of IMGD, comments on how, during the history and development of video games, companies targeted white, adolescent teenaged boys as their prime consumer group.
The Wall Street Journal a letter to the editor by Interactive Media and Game Development professor Jennifer deWinter, written in response to an article about how movies based on Nintendo characters, particularly those focused on Super Mario Bros., have fared in the past.
The Telegram & Gazette profiled IMGD Professor Lee Sheldon’s unique approach to teaching in the article. Sheldon runs this class as a game, rather than a traditional lecture. Aside from teaching students how to craft their own game characters and character narratives, they also develop skills that are translatable to real world skills, such as public speaking, resume writing, and decision making.
Brian Moriarty, IMGD professor of practice in game design, is quoted in this The New Yorker article. “The line between what is a movie and what is real is going to be difficult to pinpoint,” Moriarty said. “The defining art form of the twenty-first century has not been named yet, but it is something like this.”