The Dark Side of Gamifying Work

In an article by Fast Company, Jennifer deWinter, associate professor of rhetoric and director of IMGD, comments on how, during the history and development of video games, companies targeted white, adolescent teenaged boys as their prime consumer group. 

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Mindful Method in Making Mario a Multimedia Star

The Wall Street Journal a letter to the editor by Interactive Media and Game Development professor Jennifer deWinter, written in response to an article about how movies based on Nintendo characters, particularly those focused on Super Mario Bros., have fared in the past.

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WPI professor turns class into interactive game

The Telegram & Gazette profiled IMGD Professor Lee Sheldon’s unique approach to teaching in the article. Sheldon runs this class as a game, rather than a traditional lecture. Aside from teaching students how to craft their own game characters and character narratives, they also develop skills that are translatable to real world skills, such as public speaking, resume writing, and decision making. 

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THE MOVIE WITH A THOUSAND PLOTLINES

Brian Moriarty, IMGD professor of practice in game design, is quoted in this The New Yorker article. “The line between what is a movie and what is real is going to be difficult to pinpoint,” Moriarty said. “The defining art form of the twenty-first century has not been named yet, but it is something like this.”

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