MA 504. FUNCTIONAL ANALYSIS

This course will give a comprehensive presentation of fundamental concepts and theorems in Banach and Hilbert spaces. Whenever possible, the theory will be illustrated by examples in Lebesgue spaces. Topics include: The Hahn-Banach theorems, the Uniform Boundedness principle (Banach-Steinhaus Theorem), the Open Mapping and Closed Graph theorems, and weak topologies and convergence. Additional topics will be covered at the instructor’s discretion. (Prerequisite: MA 503 or equivalent.) 

IMGD 304X. TECHNICAL ART PIPELINE MANAGEMENT

This course provides students the opportunity to gain hands-on proficiency with the 3D art development pipeline for interactive applications, from asset creation to post-production and integration. Topics will include workflow analysis; the use of scripting for procedural content generation and the automation of rigging, animation and lighting tasks; and the development of artist-friendly production tooling.
 

IMGD 6001. IMGD CAREER COLLOQUIUM

(1 credit) This course introduces students to the state of the field and current research in the program. Both faculty and external visitors to IMGD will speak at the colloquia on contemporary and emergent topics in interactive media and game design. This course is taken with a pass/fail grading option.

IMGD 6000. IMGD COLLOQIUM

(1 credit) This course introduces students to the state of the field and current research in the program. Both faculty and external visitors to IMGD will speak at the colloquia on contemporary and emergent topics in interactive media and game design. This course is taken with a pass/fail grading option.

IMGD 5600. MULTIDISCIPLINARY RESEARCH METHODS IN COMPUTATIONAL MEDIA

This course covers research methods used in computational and interactive media. As an interdisciplinary field, computational media relies on multiple research methods, such as qualitative, quantitative, design-based research, iterative design methodology, player and user-testing, historical and cultural research methods, computational reasoning, data analysis, and visual analysis. Students will read broadly in research methodologies and discuss applicability and adaptability for particular processes and research questions.

IMGD 5500. SERIOUS AND APPLIED GAMES

This course covers methods and analysis for designing, implementing, and assessing games in serious, applied contexts. Often called “serious games” or “applied games”, these are game-based media that teach, engage with social issues, aim to increase empathy, or affect behavioral change. Students will read contemporary literature in the field of serious and applied games, design and implement their own games, and measure the effectiveness of those games in achieving educational or motivational goals.

IMGD 5010. IMGD FUNDAMENTALS

In this course, students learn foundational theories and gain foundational skills in interactive media, game development, and computational media targeted at the graduate level, for students with a prior undergraduate background in related fields. Students will read about contemporary challenges in application of these fundamentals to IMGD-related projects, and build disciplinary knowledge and practices necessary for the creation of interactive media and/or games. Topics covered in this course alternate each year based on instructor.

IMGD 4030. ADVANCED TOPICS IN INTERACTIVE AUDIO

Cat. II This course provides students the opportunity to gain hands-on proficiency with the complete audio development pipeline for interactive applications, from concept and asset creation to post-production and integration. Topics may include custom recording techniques; procedural audio generation; audio object states and conditions; asset management; automated effects processing; and spatial presentation of audio in stereo, surround and mixed/virtual reality formats. 
 

IMGD 2740. 3D ENVIRONMENTAL MODELING

Cat. II The objective of this course is to teach students how to create 3D environments and props for use in digital models, simulations, games, or animation. The course will examine different types of architecture used in 3D spaces. The students will learn how to create historical and fictional interior and exterior environments; to design, model, texture, and render in high details; and to import their creation into an engine for testing. Topics may include space, human scale, set design, surface texturing, and basic camera animation.

WR 251X. ETHICS OF SCIENCE WRITING

In this course, students will grapple with the question of what it means to approach science writing from an ethical perspective. Taking a processual approach to the production and dissemination of scientific knowledge, we will examine the ethics of science writing in relation to research, publishing, distribution, and reception.

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