Experts on Virtual Reality (VR)
Virtual reality is a computer-generated simulation of an environment that can replicate the real world or create entirely fictional spaces. It utilizes computer graphics, 3D modeling, and human-computer interaction. VR systems typically involve specialized hardware, such as headsets and motion sensors, to track the user's movements and provide a fully immersive experience. VR has applications in fields like digital health and medicine (surgical training, therapy), engineering (design and prototyping), and gaming (immersive gameplay). WPI experts on virtual reality can speak about the technology and the challenges of developing realistic graphics, minimizing latency, and designing effective user interfaces.
Robert E. Dempski
- Professor Chemistry & Biochemistry
Professor Dempski's lab focuses on biomedically relevant proteins at the cell's surface. Dysfunction of these proteins results in diseases such as pancreatic cancer and Alzheimer's. In addition, we are building augmented reality programs in the life
Lane T. Harrison
- Associate Professor Computer Science
Professor Harrison's research quantifies and models how people interpret, use, and create data visualizations. Harrison says "because people are beginning to rely on visualizations to make high-impact, even life-critical decisions in areas like health and
...
Dmitry Korkin
- Professor Computer Science
Professor Korkin's research is interdisciplinary and spans the fields of bioinformatics of complex disease, computational genomics, systems biology. His expertise in machine learning, data mining and massive data analytics is used to study molecular
Erin R Ottmar
- Associate Professor Social Science & Policy Studies
Professor Ottmar aims to develop and evaluate classroom interventions that improve mathematics teaching and learning. Her research focuses on the intersections of educational, cognitive, and developmental psychology. She is interested in understanding how
...
Charles Davis Roberts
- Associate Professor Computer Science
Professor Roberts examines human-centered computing in digital arts practice. He has designed and developed a creative coding environment for the browser, Gibber (http://gibber.cc), that he uses both for educational research and audiovisual performances.
Gillian Smith
- Associate Professor Computer Science
Professor Smith is an award-winning game designer. Her interdisciplinary work merges technical research in AI and HCI with creative practice in textiles and games, with a view towards addressing social issues and broadening participation and perspectives