Joshua Cuneo (CS) Open Educational Video Resources for Computer Science
This project is part of an ongoing effort to generate OER video materials for WPI computer science classes. In particular, this project will focus on CS 4731: Computer Graphics. These materials will incorporate animations and coding demonstrations, will be tailored to WPI’s 7-week curriculum, and will be narrated by WPI computer science instructors. The videos will also be broad enough in scope to be applicable outside of WPI, and they will be publicly available online for educators around the world.
Maqsood Mughal (ECE) Creating Scenes using OBS Studio for Streaming Virtual Classroom over Zoom and other Platforms
The idea behind this project is to improve student engagement and creating an environment that increases student participation during a virtual class. The goal is to deliver a high- performance real time video/audio capturing and mixing, creating scenes comprised of multiple sources including window captures, images, text, browser windows, multiple webcams, videos and much more. This will allow us to set-up number of scenes for a class on a given day one can switch between seamlessly via custom transitions. For example, one great scene to stream over Zoom for a coding class can be seen below: (1) The students can see the instructor through a webcam or an external camera, (2) students can see the software window where instructor is teaching how to code, and lastly, (3) instructor can monitor students' response and answers questions posted in the chat window.
Ahmet Sabuncu (ME) Leveraging History to Teach Engineering
Co-PI Maqsood Mughal
We prepare open educational resources on historical background and socioeconomic impacts of technological inventions with this project. Learning about interesting stories behind inventions could incite curiosity and develop insight in students as most incredible technical innovations originated usually in interesting ways. We believe this lacking aspect in engineering education increases student engagement and facilitates learning.
Calculus Lab Design
PI: Marcel Blais (MA) & Co-PI's Michael Johnson (MA); John Goulet (MA); Barry Posterro (MA)
The Math Department is seeking this grant to support the modernization of the calculus labs for 2 of the 4 primary WPI calculus courses, specifically MA 1023: Calculus 3 and MA 1024: Calculus 4 to establish a foundation in mathematical software essential to success in upper-level courses both in math and outside of math.
Olufunmilayo (Funmi) Ayobami (BME) Virtual Internship in Biomedical Engineering
Co-PI Kristen Billiar; Solomon Mensah
The Virtual Internship in Biomedical Engineering (VIBE) program aims to increase access to minoritized students, through an 8-week team-based, virtual experience targeted to underrepresented and first-generation students. Culminating in a BME design deliverable focused on global health, students will gain hands-on experience with the biomedical design process, learn professional development skills, and engage with current biomedical faculty and professionals. The program will also provide a platform through which we will examine the experiences of underrepresented students with remote/hybrid learning.
Esther Boucher-Yip (HUA) Grammar-flip for the ESL writing classroom
Co-PI Althea Danielski
Using the flipped classroom as an instructional strategy, this project involves designing and building interactive online grammar modules for multilingual writers. These modules would be used to supplement the teaching of writing and improve students’ mastery of grammar and writing concepts. These self-paced activities would also serve as learning resources for student writers.
Farley Chery (CS) Novel approaches to 3D modeling and World heritage Aesthetics
Novel approaches for 3D modeling, applies traditional art concepts to digital sculpting. Traditional principles such as rhythm, blocking out and iterative evaluation, the course introduces speed sketching as integral to the process. Focusing on translating drawing principles into applicable methodologies for 3D, the pedagogy seeks to simplify learning 3D software, concentrating on the application of inclusive aesthetic across multiple projects. Student will be given historical context to style modern styles, to develop anti-racist aesthetics in character design.