Foundations of Digital Games 2024 conference to be held at WPI


The logo for Foundations of Digital Games 2024 (a silhouette of WPI's "twin towers", the bottom of which is overlaid with a Tetris-like design), in front of a Spring photograph of Higgins House that has been subtly pixelated to suggest an 8-bit game screen. The logo contains the phrase "FDG 2024" in its towers; the bottom of the whole image has the WPI logo and centered text:  "Foundations of Digital Games 2024 @ Worcester Polytechnic Institute, Worcester, Massachusetts, USA -- May 21st to 24th, 2024".

Foundations of Digital Games 2024 @ Worcester Polytechnic Institute

Foundations of Digital Games 2024, an international conference covering the spectrum of digital games research, will be held this year at WPI from May 21-24

WPI's first-time hosting of this prestigious conference will coincide with the timely theme of “Playing Well, Together,” under which FDG will run a schedule of keynotes, workshops, paper and abstract-only presentations, panels, posters of late-breaking short papers, a doctoral consortium, and a games and demos exhibition--all while hosting scholars and industry from around the world. 

"Playing Well, Together"

Games are an international cultural phenomenon; this year's theme recognizes the unifying power of games and game playing and seeks to explore how games are made, appreciated, and create culture across the globe. 

Tracks for FDG 2024 include but are not limited to:

  • Technical Game Development

  • Game Design, Studio Practices, and Novel Player Experiences

  • Game Analytics and Visualization

  • Game Artificial Intelligence

  • Game Criticism and Analysis

  • Games Beyond Entertainment

  • Games Pedagogy

  • Games and Demos

  • Workshops, including:

    • Eudaimonia in Digital Games

    • Game Research Software System Reuse

    • Tutorial on Playable Citations

    • Playful, Social, and Counter-Productive AI

    • Procedural Content Generation

    • Queer Play

About FDG

The Foundations of Digital Games (FDG) conference series seeks to promote the exchange of information concerning the scientific foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The conference is held yearly in late Spring or early Summer, and attracts an international audience of 150-200 attendees. The focus of the conference is the presentation of papers describing novel research results. FDG is typically held in cooperation with one or more special interest groups of the Association for Computing Machinery (ACM), and the proceedings of the conference from 2008 onward are archived in the ACM Digital Library.

The conference series was originally created by Kent Foster and John Nordlinger at Microsoft, and was known as the Microsoft Academic Days on Game Development in Computer Science Education (GDCSE). The research focus of GDCSE was education using (and about) computer game technology. In 2009, the conference changed its name to the Foundations of Digital Games, and expanded its scope to become a "big tent" computer games research conference, covering a spectrum of computer game research topics while retaining a strong interest in educational uses of games. In the run-up to the 2009 conference, Microsoft transferred ownership and organization of the conference to the Society for the Advancement of the Study of Digital Games (SASDG), a nonprofit corporation with an academic board of directors.

Past proceedings may be found through the ACM Digital Library's collection: FDG: Foundations of Digital Games