Professor Smith’s research focuses on generative design for games and crafts, computational creativity, and issues surrounding feminism and social justice especially as they intersect with computer science education and game design.
- Full list of publications in Google Scholar
- Full list of publications in DBLP
- Full list of publications in Scopus
Mirecki, V., Spitaels, J., Royer, K., Graves, J., Sullivan, A., & Smith, G. (2022, June). “My Brain Does Not Function That Way”: Comparing Quilters’ Perceptions and Motivations Towards Computing and Quilting. In Designing Interactive Systems Conference (pp. 1035-1043).
Albaugh, L., Grow, A., Liu, C., McCann, J., Smith, G., & Mankoff, J. (2016, May). Threadsteading: Playful interaction for textile fabrication devices. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 285-288). Winner of 2016 Indiecade award.
Phillips, A., Smith, G., Cook, M., & Short, T. (2016). Feminism and procedural content generation: toward a collaborative politics of computational creativity. Digital Creativity, 27(1), 82-97.
SDG 4: Quality Education
SDG 4: Quality Education - Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
SDG 5: Gender Equality
SDG 5: Gender Equality - Achieve gender equality and empower all women and girls
SDG 8: Decent Work and Economic Growth
SDG 8: Decent Work and Economic Growth - Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all
SDG 10: Reduced Inequalities
SDG 10: Reduced Inequalities - Reduce inequality within and among countries
SDG 16: Peace, Justice, and Strong Institutions
SDG 16: Peace, Justice, and Strong Institutions - Promote peaceful and inclusive societies for sustainable development, provide access to justice for all and build effective, accountable and inclusive institutions at all levels