M.S. Thesis Presentation by:
Classic Driver VR
A VR simulator game, which helps new drivers to learn driving rules and regulations using various audio and visual feedback. The simulator helps them to get acquainted with the risks and mistakes associated with real life driving. In addition, the users have to play the game in an immersive environment using a Virtual Reality system.
This project presents two important goals. The major goal is to evaluate whether the user can learn driving rules and regulations of the road. The game allows the users to give a road test. The road test determines the type of mistakes the user makes and it also determines if they passed or failed in it. I have conducted A/B testing and let the testers participate in user-interviews and user-survey. The testing procedure allowed me to compare the simulators effectiveness versus learning from the RMV’s (Registry of Motor Vehicles) driving manual. The results determined if the game is useful for learning driving rules or not, which I have talked about in the “Experiment Results” section.
Secondly, the user experience was evaluated by allowing users to participate in user-interviews and user-surveys. It helped me to understand the positives and drawbacks of the game. These feedback are taken into consideration for future improvement.
All of these factors were considered to make the game as enjoyable and useful in terms of skill training.
Prof. Dean O’Donnell
Prof. Jeffrey Kesselman, IMGD, WPI
Prof. Josh Rosenstock, HUA/IMGD, WPI