Creative Discovery That Creates Fun

Research in Interactive Media and Game Development at WPI is all about collaboration, innovation, exploring, and trailblazing in one of the world’s most exciting, rapidly changing industries. How many researchers can say that the end result of their research is the creation of fun and addictive games and new forms of media?

Learn more about the many areas in which WPI’s IMGD faculty and students are pushing the boundaries of interactive media and game development in the pursuit of creative ways to improve and expand upon existing technologies—as creating truly groundbreaking forms of new media:

Research Focus Areas

Research Focus Area Associated IMGD Faculty
Artificial Intelligence Charles Rich
Authoring Tools Charles Rich
Computer Graphics Emmanuel Agu
Intelligent Tutoring Systems Neil Heffernan
Interactive Narrative and Quest Design Dean O'Donnell
Location-Aware Media Emmanuel Agu
Mobile Graphics and Gaming Emmanuel Agu
Network Games Emmanuel Agu
Mark Claypool
Serious Games Dean O'Donnell
Charles Rich
Virtual Reality Emmanuel Agu


IMGD faculty members and students enjoy access to state-of- the-art facilities that support research in all aspects of building games and creating art for them, from delving into artificial intelligence to studying sound from the user’s experience.

Our flagship IMGD Lab is a 27-seat teaching/research facility that features Mac and PC workstations equipped with the latest software for building games and creating art. This space is designed so that students can work in a collaborative environment and benefit from synergistic interactive media and game development.

Other IMDG facilities include the following:

  • Digital Art Studio suitable for creating and editing digital art and offering ample space and lighting for the traditional arts.
  • Interaction lab equipped with state-of-the-art instrumentation for human-computer interaction research, including novel input devices, novel display devices, and motion-capture systems.
  • User Experience and Decision Making lab where interdisciplinary research teams investigate the user experience using eye-tracking technology as well as traditional methods such as observation.
  • Human Subjects Research Lab designed to facilitate research involving human subjects, such as gameplay and focus group evaluation, in a controlled user-study test environment.
  • Sound Studio providing a sound-proof space with appropriate digital microphone and noise cancellation technology for recording dialog and sound effects.

Viewpoint-Altering Immersive Art

Digital artist Joseph Farbrook, assistant professor of IMGD, explores ways to combat digital art’s “sterility”—via an interactive installation in an online community and through a series of video portraits that bring emotional content to digital objects.