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We love the stories games tell. We’re not just watching the tale, we’re living it. We decide what to do, and where to go. We can all become heroes, or villains.

What makes writing for games and interactive media different from prose or dramatic writing?

In the IMGD Writing Concentration we explore that very question. How can you write something that tells a satisfying story and still give players meaningful choices that make each story unique? What are new ways to tell stories? You’ll learn how to craft compelling stories in traditional video games, board games, and even immersive games, including alternate reality games and escape rooms. You’ll look at character design, quests, world building, and even the things a player can and cannot do when you embark on a Writing Concentration.

Come and begin writing your story as part of the IMGD Writing Concentration.

Tracking Sheets

IMGD Major (Bachelor of Arts)

  • IMGD Major (BA) with No Concentration: .xlsx.pdf
  • IMGD Major (BA) with Writing Concentration: .xlsx.pdf

Any questions? Reach out to our IMGD Writing faculty representative!

Ben Schneider

Ben Schneider

Professor of Practice
Ben Schneider is a professor of practice in the Interactive Media and Game Development (IMGD) program. Schneider is a video game writer and designer with twenty years of industry experience, who has created content for games such as “Empire Earth,” “Titan Quest,” “Dawn of War,” “Kingdoms of Amalur: Reckoning,” and “Lord of the Rings Online.” His creative interests include procedural narrative systems, conventional prose, folklore, and experimental interactive narrative. Schneider received his BA from Columbia University. View Profile