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We love the stories games tell. We’re not just watching the tale, we’re living it. We decide what to do, and where to go. We can all become heroes, or villains.

What makes writing for games and interactive media different from prose or dramatic writing?

In the IMGD Writing Concentration we explore that very question. How can you write something that tells a satisfying story and still give players meaningful choices that make each story unique? What are new ways to tell stories? You’ll learn how to craft compelling stories in traditional video games, board games, and even immersive games, including alternate reality games and escape rooms. You’ll look at character design, quests, world building, and even the things a player can and cannot do when you embark on a Writing Concentration.

Come and begin writing your story as part of the IMGD Writing Concentration.

Tracking Sheets

IMGD Major (Bachelor of Arts)

  • IMGD Major (BA) with No Concentration: .xlsx.pdf
  • IMGD Major (BA) with Writing Concentration: .xlsx.pdf

Any questions? Reach out to our IMGD Writing faculty representative!

Dean O'Donnell

Dean Michael O'Donnell

Teaching Professor-Computer Science
Office: SL 209
Phone: +1 (508) 8315000 x5947
Dean O’Donnell is a novelist, playwright, screenwriter, and game writer. He has been interested in video games since winning his first Atari 2600 in the Kellogg’s “Stick Up for Breakfast!” contest in 1976. While writing plays he earned extra cash writing strategy guides and dialogue for long-forgotten games like One Must Fall 2097, and Highway Hunter. He is a published playwright, and his 2002 short film, Legwork 2002 Tom Luce Christian Stolte, can be found on YouTube. His work can also be found in Titan Quest: Immortal Throne the 2004 expansion pack to the hit game Titan Quest. ... View Profile