Develop your creative practice and personal voice as an artist in IMGD. The Master of Fine Arts program offers a terminal degree through WPI’s renowned IMGD program where our academic approach, resources, and connections will refine your artistic practice and innovate using new creative technologies with WPI’s new MFA in IMGD.

This art- and studio-based master’s program gives students space, time, and resources to develop their creative practice. As a terminal degree, this three-year MFA program helps to become independent artists and establish their creative voice. Integrated into the degree are career-development opportunities including training in teaching methods and networking with industry and academic leaders through a regular colloquium.

Professionals who hold an MFA in interactive media & game development have a focus that’s expanded above game design MFA concepts and are prepared for tenure-track academic roles, teaching positions, and also for careers the wide variety of industries that rely upon professional design sensibilities including corporate and cultural organizations, experience-based product corporations, or full-body immersive game experiences. WPI is an institutional partner with the Worcester Art Museum and the Worcester Center for Crafts, and has extensive connections with established industry organizations and startups.

Global Industries and economies rely on professional design sensibilities. WPI’s new master of fine arts in interactive media & game development is focused on filling that industry need and preparing students for myriad design opportunities and careers.

IMGD MFA

Curriculum

The MFA in interactive media & game development is a 51-credit hour program. Courses are studio-based, classroom-based, and career-focused. A final project requires students to show a game in a public setting—a full portfolio is required for degree completion. The range of skills required for the final project is broad and based on the chosen project. Potential IMGD MFA projects could range from digital games to interactive theatre, so each academic plan is customized to the student.

Requirements for the MFA in interactive media & game development:

  • Design studio (12 credits)
  • Core courses (21 credits)
  • Professionalization (6 credits)
  • Elective courses (3 credits)
  • Project (9 credits)
  • Statement of purpose
  • Portfolio

Financial Information

Tuition is based on the current curriculum for the interactive media & game development MFA program, which is 51 credits. The current tuition is $1,610 per credit, making the cost of the program $82,110 in tuition only (AY 2020–21). For more detailed information on tuition—including fees—visit the complete breakdown of costs on the Financial Aid page.

Research

Faculty Profiles

Joshua  Rosenstock

Joshua Rosenstock

Associate Professor

Born to an artist mother and a musician father, Josh was destined from a young age for a life in the arts. An early interest in black and white darkroom photography and art-house cinema led him to study film and video art at Brown University. Fortuitously stumbling on a new course in multimedia art in his last term as an undergraduate, his zeal for digital media was unleashed. The next formative episode in Josh's career found him designing interactive exhibits, such as the claymation studio at Zeum, a hands-on, multimedia arts and technology museum for kids in San Francisco.

Brian J. Moriarty

Brian J. Moriarty

Professor of Practice

I teach digital game design using minimalist, practice-oriented techniques which engage and delight students while making them work harder than they ever imagined.

Dean Michael O'Donnell

Dean Michael O'Donnell

Teaching Professor-Computer Science

Dean O’Donnell is a novelist, playwright, screenwriter, and game writer. He has been interested in video games since winning his first Atari 2600 in the Kellogg’s “Stick Up for Breakfast!” contest in 1976. While writing plays he earned extra cash writing strategy guides and dialogue for long-forgotten games like One Must Fall 2097, and Highway Hunter. He is a published playwright, and his 2002 short film, Legwork 2002 Tom Luce Christian Stolte, can be found on YouTube.

Gillian Margaret Smith

Gillian Smith

Associate Professor-Computer Science

Dr. Smith's research interests are in computational creativity, game design, computer science education, and the intersection of traditional crafts and computation. Her interdisciplinary work merges technical research in AI and HCI with creative practice in textiles and games, with a view towards addressing social issues and broadening participation and perspectives on computing.

Jennifer  deWinter

Jennifer deWinter

Professor-Arts, Communications, and Humanities

Jennifer deWinter has long been interested in how culture (which is local) moves internationally. She has spent a number of years analyzing anime, comics, and computer games as part of global media flows in order to understand how concepts such as "art," "culture," and "entertainment" are negotiated. In 2003, Professor deWinter joined the Learning Games Initiative, a group of scholars and game designers dedicated to the general study of games and the use of games to teach concepts and skills in particular.

Charles Davis Roberts

Charles Davis Roberts

Assistant Professor

My research examines human-centered computing in digital arts practice. I designed and developed a creative coding environment for the browser, Gibber (http://gibber.cc), that I use both for educational research and audiovisual performances. Gibber is used to teach computational media to middle school, high school and university students in locations around the world, and I've performed with it throughout the US, UK and Asia in the experimental performance genre known as live coding.

Earn a BS in Game Development Beforehand

Need to complete your bachelor of science degree first? Check out our BS in IMGD at WPI. We also offer an artistic bachelor’s degree in game development which challenges students to reinvent and create forms of media. Do you want to gain a technical understanding of IMGD without completing a full degree program? You can choose to minor in IMGD to understand the basic technical concepts of interactive media & game development. Whether you’re looking for a technical BS, artistic BS, or a minor in game development, we are here to help steer you in the direction most suitable for your future career.